

You can pit your captains against the enemy captains in nemesis missions. It really starts to shine when you build your own armies and take your own keeps.

The Nemesis system is back and it’s great. You may get to the second act quicker, however, if you spend less time doing side quests, hunting artifacts, and generally having fun. It wasn’t wasn’t until about 10 hours in, once I reached the second act, that the game and it’s upgraded nemesis system started to stand on its own. You’ll use your parkour moves to climb the highest towers (and jump off them) and use your combat skills to kill wave after wave of monsters.

You’ll also be able to uncover more as you explore. This is still an open world RPG where you’ll travel across large maps that have premarked locations. The gameplay, however is almost indistinguishable from the first game and feels more like a DLC than a sequel. Shadow of War starts off very strong with Talion, a human ranger, and Celebrimbor, an Elven Wraith (he who forged the rings of power) who currently possess Talion, tangling with Shelob over the new ring.
